What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (Author)
Multimedia Projects in the Classroom: A Guide to Development and Evaluation by Timothy D. Green (Author), Abbie H. Brown (Author)
Rethinking Middle Years: Early adolescents, schooling and digital culture by Victoria Carrington (Author)
The Tech-Savvy English Classroom by Sara B. Kajder (Author)
Empowering students with technology by Alan November (Author)
All available from the CEO Library. More detailed information on each book can be accessed by clicking on the title of the book.