What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (Author)
794.8019 GEE
Multimedia Projects in the Classroom: A Guide to Development and Evaluation by Timothy D. Green (Author), Abbie H. Brown (Author)
371.33467 GRE
Rethinking Middle Years: Early adolescents, schooling and digital culture by Victoria Carrington (Author)
373.236 CAR
The Tech-Savvy English Classroom by Sara B. Kajder (Author)
428.071 KAJ
Empowering students with technology by Alan November (Author)
004.07 NOV
All available from the CEO Library. More detailed information on each book can be accessed by clicking on the title of the book.
Monday, April 2, 2007
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